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WHAT YOU WILL LEARN

VGC101 |  DIGITAL DRAWING 1

Digital Drawing 1 introduces students to the fundamental concepts of 2D art creation for games. Students will learn how to create traditional art and transfer it into digital formats for use in games. Specific topics include: line and form, perspective, and texturing and shading in both traditional and digital mediums. Students will apply knowledge gained in this course to conceptualize and develop concept art used in games.

VGC108 |  INTRODUCTION TO THE VIDEO GAME INDUSTRY

Introduction to the Video Game Industry introduces students to the game industry with analysis of local and international markets. Specific topics include: analysis of game development centers in the world, identification of roles and responsibilities of game departments, corporate structures and game studio organization hierarchies.

VGC102 |  GAME MODELING 1

Game Modeling 1 introduces students to the fundamental concepts of 3D modeling. Students will explore 3D software and tools, which will facilitate development of 3D game assets. Specific topics include: high- and low-polygon modeling, 3D geometry and hard surface creation. Students will apply knowledge gained in this course to conceptualize and develop 3D assets used in games.

VGA121 |  DIGITAL DRAWING 2

Digital Drawing 2 introduces students to principles of animation through 2D art creation. Students will learn tools and techniques to create animation ready art assets for game usage. Specific topics include: anatomy and proportions, principles of animation, cell animation, and sprite sheet development.

VGA122 |  GAME MODELING 2

Game Modeling 2 introduces students to 3D modeling techniques to optimize and efficiently produce game assets. Students will combine their knowledge of 3D tools to produce low-polygon models. Topics include: edge and spline modeling, UV unwrapping and modular set construction.

VGC122 |  GAME PRODUCTION & PIPELINE

Game Production & Pipeline will introduce students to methodologies and development best practices for game production. Through the analysis of game design documentation, students will establish development pipelines best suited for 2D and 3D games. Topics include: asset management, waterfall development, agile and SCRUM production methodologies.

VGA145 |  TEXTURING 1

Texturing 1 will apply digital art concepts to texture materials for 3D models. Students will analyze and develop surface materials using a combination of 2D and 3D tools. Topics include: materials, lighting and texture mapping.

VGA142 |  CHARACTER MODELING 1

Character Modeling 1 will apply 3D modeling techniques to create character models. Students will learn 3D sculpting tools and techniques used to create anatomically correct characters. Topics include digital sculpting, topology and anatomy of human figures.

VGA144 |  GAME ANIMATION 1

Game Animation 1 introduces students to 3D rigging and preparing 3D models for animation. Students will examine the animation pipeline for games by developing rigs for objects and characters. Topics include: rigging, arranging controls and skinning.

VGA205 |  TEXTURING 2

Texturing 2 will extend students’ knowledge of texturing by manipulating images to generate textures. Students will analyze and alter photos to generate textures that can be applied to 3D models. Topics include: tiling, layering and color correction.

VGA202 |  CHARACTER MODELING 2

Character Modeling 2 extends students’ knowledge of character modeling to create creature models. Students will learn how to create quadruped anatomically correct characters. Topics include: quadruped conceptualization, ecorche, and lo-polygon modeling.

VGA204 |  GAME ANIMATION 2

Game Animation 2 introduces students to 3D animation for games by analyzing 3D key framing and timing. Students will learn how to animate and integrate 3D animations into a game engine. Topics include: key framing, timing, and animation cycles.

VGA225 |  TEXTURING 3

Texturing 3 students will apply their knowledge of digital painting to create textures. Students will use poly-painting techniques to paint directly onto a 3D model’s surface. Topics include: surface painting, and generating texture maps.

VGC203 |  GAME PORTFOLIO 1

Game Portfolio 1 will introduce students to portfolio development for the game industry. Students will learn how to assemble employment material based on industry standards and expectations. Topics include: resumes, interviewing and cover letters.

VGA141 |  CONCEPT DESIGN 1

Concept Design 1 will apply students’ knowledge of digital drawing to conceptualize and produce environment concepts for games. Students will identify concept designs by referencing architectural landscapes, buildings and blueprints. Topics include: perspective, layout and topology.

VGA224 |  GAME ANIMATION 3

Game Animation 3 extends students’ knowledge of 3D animation for games by analyzing emotion and expressions. Students will learn how to develop complex animation cycles and transitions. Topics include: overlapping and secondary actions.

VGC201 |  CONCEPT DESIGN 2

Concept Design 2 will extend students’ knowledge of concept design to conceptualize and produce character concepts for games. Students will develop characters using traditional and digital techniques to conceptualize human and creature designs. Topics include: posing, costumes and props.

VGA223 |  GAME PORTFOLIO 2

Game Portfolio 2 will allow students to develop their portfolio with the guidance and mentorship of faculty. Students will use proper procedures for presenting their portfolio on the web and other mediums. Topics include: static rendering, presenting and showcasing portfolios.

VGA221 |  INTERFACE DESIGN 

Interface Design will discuss visual interface design and user interaction. Students will analyze user interaction trends and how to design and layout interfaces for specific platforms. Topics include: spatial analysis, controls and visual representations of data.

VGA222 |  LIGHTING AND RENDERING

Lighting & Rendering will discuss real-time lighting and rendering techniques for 3D game assets. Students will learn how to compose and stage assets within game engines. Topics include: lighting, effects, and shading.

VGC242 |  GAME PORTFOLIO 3

Game Portfolio 3 will allow students to finalize development of their portfolio by integrating games and demo reel. Students will use video editing tools to present their portfolio. Topics include: demo reel assembly and editing.