This is a foundation course to prepare the students for working with Photoshop as it relates to digital production for the Visual Effects. Students will be exposed to the toolset specific to the workflows that are used in the VFX industry.
This course is an introduction to the fundamentals of 3D modeling with Maya. Students will be introduced to the interface, clean geometry concepts, various 3D modeling workflows, as well as basic UVW unwrapping and rendering. Tutorials will focus on applications of these tools in the film industry. Students will be presented with technical and artistic challenges to create technically correct, properly scaled, and compelling 3D assets.
This course will use some of the material covered in Introduction to 3D Modeling. Students will develop textures and shaders using Maya Hypershade. They will learn how to use image-based textures to develop 2D and 3D imagery, followed by setting up basic rendering for testing and understanding how light affects materials.
Adobe After Effects
This course will introduce students to the fundamentals of compositing using Adobe After Effects. Variety of tools will be introduced to demonstrate techniques such as keyframing, colour keying, 3D layers and more. The tutorials will focus on software demonstrations and concepts. Students will receive project critique and industry tips, while they explore various compositing methods through their assignments.
This course is built on the material covered in the Introduction to 3D Modeling. Appropriate Maya toolset will be covered. The tutorials will focus on the technical and aestetic problems that are faced by the professionals while modeling environments and man-made objects. Majority of the course will be dedicated to exploring and cementing polygonal modeling and UVW unwrapping. Students will model a variety of assets culminating in a complex final asset such as a mech, robot, vehicle or vessel.
Substance Painter, Substance Designer
In this course students will learn to develop textures using Maya Hypershade and Substance Painter and Designer. The tutorials will focus on demonstrating the technical underpinnings of materials and their structure along with the emphasis on the storytelling potential of textures. Various weathered and aged looks will be discussed and demonstrated.
Adobe After Effects, Mocha
This course is built on the material covered in Compositing 1. Students will learn more complex techniques on colour correcting, camera tracking, keyframing, matte painting, and 3D workflows.
Zbrush, Autodesk Maya
This course will focus on sculpting organic and hard-surface models using ZBrush. Students will learn the interface, essential toolsets, and efficient workflows to effectively and confidently create digital sculptures and models. They will utilize powerful sculpting brushes to explore various artistic processes. Production methods are also covered, such as import, export, and map generation.
This course will introduce students to the workflow on how to pre-visualize (previz) VFX shots using Unreal Engine. This methodology boasts an advantage for previz work as it is faster and less resource consuming than previz using traditional methods.
This course will introduce students to Nuke, the industry standard compositing software in film, television and animation. Students will begin working with Nuke’s node based compositing workflow and manipulate various types of images and footage and combine them to create completed shots. They will learn the interface, grading and colour correction, green screen keying, rotoscoping, and tracking.
This course will focus on advanced texturing techniques with Foundry’s Mari. Students will become familiar with Mari Workflow essentials using the relevant toolset. Through the weekly tutorials they will gain enough skills to texture assets fit for TV and film production.
In this course the students will be exposed to the foundations of asset preparation for motion and they will develop strong skills using Maya. The tutorials will focus on setting up characters for motion (rigging) and powerful tools such as the Graph Editor and more. Students will complete rigging projects. The skills will build in complexity over the duration of the course.
This course will delve into Nuke’s 3D compositing workflows, set extension, matte painting integration, and 3D camera tracking. Students will generate more complex shots.
Adobe Photoshop, Foundry Nuke
In this course, students will start with a compositional sketch of the environment, then create a base model and architectural elements to draft the matte scene. Photoshop will be used to paint in the details, and finally, the whole shot will be assembled using Nuke.
This course is built on the material covered in Motion and Mechanics 1. Students will gain exposure to a more complex and dynamic motion/rigging techniques for both bipedal characters and vehicles while developing a better understanding of the subtleties of motion mechanics and physics. Students will also work with motion capture data.
This course will dive deep into creating photoreal CG elements together with amospheric effects. Students will learn how to generate the effects and to integrate them into live action footage to create seamless and compelling shots for film and TV.
SideFX Houdini, Foundry Nuke
This course builds upon the student’s previous knowledge and experiences with 3D modeling, texturing, compositing, and overall knowledge of 3D graphics. This is a foundation course on SideFX Houdini. Students will be introduced to new ways to create, interact, and simulate 3D geometry using Houdini node-based procedural workflows. Classes are designed to empower students with a framework for procedural thinking and problem solving for computer graphics and visual effects.
All previous software
This course is the first part of the process that will devote itself to coaching students through developing and polishing one last major project that will test and showcase all skills gained throughout the program.
This course will feature scripting and time sensitive workflows to compliment the Portfolio/Demo Reel project that the students will begin working on.
SideFX Houdini, Foundry Nuke
This course will add the skills of using and developing complex visual effects like crowds. Students will create a variety of different shots containing these visual effects.
In this course, the students will become familiar with the Virtual Production (VP) technology using Unreal Engine 4/5. The topics covered include the general mechanism of VP, how to design shots using this technology, and all technical tools that are required for successful completion of the VP process.
All previous software
This course is a continuation of the Demo Reel and Portfolio 1. In it the students will finish the their Demo Reels and the portfolio/website. During this time, the students will begin looking for industry connections and jobs.